![]() ![]() This adds a fun new dynamic that adds to the experience but isn’t so defining that it detracts from those who prefer the snowy landscape of Alto’s Adventure. The most notable exceptions are that in Alto’s Odyssey it is possible to purchase a sandboard from the in-game shop that will allow you to ride along the walls of certain background structures. ![]() My only complaint is that there aren’t more maps and more soundtracks to enjoy, and that’s born out of my greed for more to experience than any actual shortcomings of the game.Īlto’s Adventure was released before Alto’s Odyssey and there isn’t much of a difference in play between the two apart from the visual and soundtrack changes. I’m sure the developers, Serenity Forge and Team Alto, know this full well, which is why the game includes a Zen mode.Īs a game, there really aren’t any negatives, and as an endless runner I think it’s a near-perfect experience. It all comes together to make a game that is so visually compelling that any frame could be taken and turned into a wallpaper, so take advantage of the included photo mode.Īll of this is accompanied by an absolutely gorgeous soundtrack that is incredibly easy to get lost in, and even as I write this review I find myself listening along to it to unwind. And there is even a weather cycle that introduces snow, rain, and thunderstorms. The beautiful visuals are accented by a day and night cycle that introduces both fiery red sunsets and cool blue night skies. ![]() Alto’s Adventure is filled with small villages, woodsy forests, and chasms, while Odyssey is packed with hot air balloons, temple ruins, waterfalls… and even more chasms. The backgrounds are dynamic and change as you progress down the snowy mountain in Alto’s Adventure or across the vast desert in Alto’s Odyssey. The low-poly art style is just incredible to look at. ![]()
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